# Golden Age

Games in our day and age are now spread across communities, geographies, and media; in a variety of forms, they are both a massive industry and an integral part of modern digital life. However, despite the boom and success of the gaming industry, a series of gatekeepers and walled gardens have gradually emerged - just like many aspects of the tech world and the wider economy. This consolidation has degraded the player experience, limited developer opportunities, and reduced diversity within the industry. Traditional "off-chain" gaming feels lost to the unfettered innovation and fun of decades ago - it feels closed.

For years, Web3 has positioned itself as an alternative to the status quo, bringing with it the components of a new paradigm for gaming, with a focus on interoperability, greater community input, user-owned and transferable assets, and unique reward structures. The promise of Web3 is open gaming. But this vision remains unfulfilled to this day. A series of barriers have largely prevented studios from participating, players from migrating, and the broader Web3 gaming ecosystem from thriving. Community fragmentation is also a major problem for on-chain gaming, with players isolated in their own separate, unconnected ecosystems, which both affects game discoverability and playability, and hinders further innovation. Finally, and crucially, it is tragic that an industry so focused on designing new open incentive systems has tacitly recreated many of the economic pressures that inhibit collaboration. The industry needs a broader vision and solutions to achieve this.

We propose Open Gaming as a mission, a set of technical tools, and an incentive system to elevate on-chain gaming and usher in a golden age of gaming.

It has an advanced development engine capable of driving the next generation of on-chain games that can rival or even surpass their Web2 predecessors. A core TON-based blockchain that provides fast and low-cost transactions will provide new capabilities for game developers. Games can launch their own custom game chains that are based on the TON platform while leveraging best-in-class usability features such as account abstraction, intents, and smart wallets. Over time, the Open Gaming ecosystem can incorporate and integrate other blockchains alongside the PennyWhale WORLD platform. This allows developers to take control of the gaming experience without having to deal with the fragmentation that can come with traditional application chains.

<figure><img src="/files/2k6iFDWk9gwcNE5FPLAh" alt=""><figcaption></figcaption></figure>

Finally, PennyWhale WORLD Open Gaming is tackling the challenge of misaligned incentives head-on. A shared, open economy can begin to allow developers and infrastructure providers to benefit from each other’s growth and encourage collaboration, at least during the critical period of attracting new users. Referral systems that reward users for sharing in the ecosystem are just the first step.

Ultimately, these innovations are expected to transform “web3 games” into pure “games”. To achieve this goal, open gaming, starting with PennyWhale WORLD, provides a platform for the birth of the most engaging and sophisticated games, allowing passionate gaming communities to coalesce and making the greater gaming ecosystem itself the biggest beneficiary.

### Games: A Crossroads

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Games are popular in various digital forms around the world. More than 3 billion gamers worldwide enjoy a wide variety of gaming platforms that allow them to participate in games almost anywhere, anytime, from mobile games on the subway to console games on big-screen TVs. It is estimated that the average gamer plays games for more than 8 hours per week, which clearly shows the place of games in society.

Waves of innovation in technology and gameplay continue to expand the demographic range of “gamers”. Nintendo’s Wii, Farmville on Facebook, Candy Crush on mobile phones—all of these have drawn more and more people to gaming. In turn, gaming has greatly expanded its influence in pop culture and media. From the rapid growth and growing popularity of esports to the success of gaming-themed movies and TV shows, the importance of gaming as a cultural force is clear. In many ways, being digital today means at least some exposure to gaming.

Despite this, today’s gaming industry and gaming community remain strained.

<figure><img src="/files/usPBgEQxpX81RSP494aT" alt=""><figcaption></figcaption></figure>

### Off-chain gaming: gatekeeper symptoms

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Despite the massive increase in the number of players and the ways they play, there are some key pain points facing both developers and gamers.

Like many areas of the tech ecosystem, and the world at large, the gaming industry has become increasingly concentrated in a small number of publishers and distribution platforms in recent years. For developers, this has increased the challenge of standing out, leading to more investment in marketing and distribution, less emphasis on gameplay, and a strong disincentive to risk-taking. The pressure to release products quickly and emulate established models, which both stifles creativity and undermines risk-taking, has become a reality for game designers.

For an industry that has long been a fusion of self-expression, art, and commercial pursuits—more product-focused than an indie film, but more art than a consumer app—many in the industry are deeply uneasy. In fact, independent developers and risk-taking studios have long played a huge role in driving the gaming industry, culture, and community. Tetris, one of the most popular games of all time, was developed by a single engineer. The rise of multiplayer online battle arenas (MOBAs), which have led to more than a decade of successful esports with Dota 2 and League of Legends, originated from users making mods for hit Blizzard games. Minecraft, the genius of Markus “Notch” Persson, defined the gaming experience for a generation, ushered in a golden age of user-generated content in games and on the internet, and became a huge commercial success. It has been and remains critical for risk-taking developers to thrive, but today’s gaming industry structure is ill-equipped to support them.

Gamers seem to be feeling the effects of this centralization, too. Many people complain about the extractiveness of gaming business models, whether it’s microtransactions, free-to-play/pay-to-win models on mobile, endless in-game purchases, or the proliferation of account-restricted games.

It’s the best of times. It’s the worst of times.

<figure><img src="/files/njvVirzDUjuZZC4CY5jh" alt=""><figcaption></figcaption></figure>

Elon’s tweet has been viewed over 75 million times, which shows how strongly it resonates.

Despite the industry’s growing influence, the variety of tools available to developers, and the relative ease of access to games, there is still discontent and malaise across the industry. In the broader context, this is undoubtedly a stressful time, and meaningful change often comes from this.


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